Production Info Hud v1.3.0.0 LS22
Production Info Hud v1.3.0.0 LS22
HUD display for productions that need attention.
Changelog 1.3.0.0
– Parallel feeding is now displayed individually if the feeds do not reach the same length
– More lines adjustable
– Translations in Spanish and French added
– Fix for inputs that are also outputs
– Invisible productions from GTX production script are no longer displayed
1.2.0.0
– For productions with opening hours, the remaining time is displayed during the opening and therefore these are now already hidden earlier than 2 days
– Support of an unfiltered display of the production data in the MultiOverlayV4 Hud (HappyLooser).
– In the production overview, the yearly view now takes into account if a production only runs seasonally or monthly.
1.1.1.0
– Fixed bug with revamp 1.3.5.5
– BR translations added
– Split production lines are now calculated correctly in the production overview
– Production overview now shows the quantity without boosters and in brackets behind the quantity with all boosters
– Fixed a bug that nothing was shown when loading the savegame if only sales data were selected last
The current version has the following possibilities:
– Display of active productions and animal sheds with their remaining time per resource. Including the animal sheds for feed, water, and straw. Revamp Mix is also displayed as such.
– A production is only displayed if…
— it has less than 2 months remaining runtime.
— it has less than 50% fill level. (Except for Revamp Mix inputs, where this is ignored).
— The production line is activated.
– The display is sorted by remaining runtime, whichever runs empty or is empty first is at the top.
– Productions that are full are still above. These are displayed from a fill level of 95% so that they can be run down before production comes to a stop.
– Full animal houses can be switched off in the options.
– How many productions are displayed can be set in the options.
– The font size is adjustable.
– The position can be set to the top center, under the F1 menu, or under the Vehicle Inspector Mod display.
– Input Fill types can be deactivated for display in the productions. Useful for Revamp Boosters that are not to be delivered.
– Revamp boosters can also be completely deactivated in the settings.
– The list is updated every 5 seconds.
Production overview:
– This shows all fill types and how much of them is needed.
– The overview can be switched to per year, month, or hour.
– The yearly view shows the estimated acreage needed for crops (without PF or bonuses).
Sales help:
– If the sales price trigger mod is installed, it is displayed if the price is good and the products are available for sale.
The following applies here:
– A sales price must be set in the sales price trigger and this must be exceeded.
– The quantity selected in the options must be available in a silo or production (no animal sheds).
– The display shows what can be fetched from where and sold to where.
MultiOverlayV4 Hud Help:
– Right-click on the production name and/or filetype filters the list to the clicked one
– right click on remaining time switches to display free capacity
– Left-click on the production name opens the production in the menu (only for productions)
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