Courseplay for v7.4.1.1 LS22
Courseplay for v7.4.1.1 LS22
Push Release 7.4.1.1
Sugar beet auger wagons should work better now and added a small speed while unloading for better distribution (not yet perfect) #3098
Unloader waits until all combines are done with the work on the same field. #3072
Added line preview when drawing a custom field on the map and can hold left shift to draw straight lines. #1871
Push Release 7.4.1.0
GUI Improvements
Added unloader support for Dewulf zkivse.
Added chopper unloader support known from FS19 back in. (The pre call for the 2nd Unloader is not added, maybe at a later Version)
General unloader improvements, for example the unloader and combine will drive the full row and not stop close to the end of the row.
Added call unloader at % setting for combine, adjustable from 60% to 90% with 5% incremental steps by @MatteoDelfavero
Push Release 7.4.0.2
Code improvements
Improving how root vegetable harvesters are recognized by @tn4799
Fix silo driver park position.
Fix for #3012
Fix for #3034
Fix for #2828
Fix for #3038
Added food mixer wagon, fertilizer/lime/manure sprayer and Göweil LT Master as valid target for shovel mode.
3-point attached tools and the Göweil will be targeted from behind to fill up.
Push ModHub Update 7.4.0.0
ModHub Update Version
fix for #2940
fix for #2933
fix: combine self unload pathfinder failure
Push Release 7.3.1.4
Some shovel position fixes and added missing high dump shovels to vehicle config.
fix for #2865
fix for #2889
Added fruit type check for mission and season. #2885 #2891
Increased silo area to avoid hitting the walls.
Translations fixes (our script failed so we had to redo some translations).
Unloading combine improvements. #2884
Separated the offset and renamed it to be more clear what it does.
Can now use a truck + trailer to unload.
We will not add a 2 trailer support to our combine unloading, because it would be impossible to do reverse driving, wich is highly important for our combine unload mode. What does work now is a truck with a fixed or attachable loading area alone or with an additional trailer.
Push Release 7.3.1.3
Changed description for combine unload on 1st headland to be more clear, also set the default setting to false.
fix for #2592
fix for reversing turn.
Pipe won’t open for a CP combine unloader that is in idle state.
Removed Giants collision that prevented our unloader to react to our combine.
fix for #2812
fix for #2801
fuel info now is shown when AI driver is stopped because of low fuel for all setting states by @tn4799
fix for the info messages not always clearing correctly on MP
Adjusted silo end detection with shovel loading. #2783
Added columns to silo map, for selection of the optimal silo part to load.
Fixes bug for bunker silo driver, where driving to park position failed. #2783
Added leveler height offset to the ground setting.
v7.3.1.2:
Removes old distance check from shovel driver unloading into trailer, that prevented the new area to function correctly.
Push Release 7.3.1.1
increse skip row for vine generator to 4 #2787 (but the Oxbo harvester is broken…)
fix for #2788
Added manure trailer unload target support for shovel mode.
Added marker to select trailer unload space for shovel mode.
Push Release 7.3.1.0
fix for #2768
fix for #2777
fix for #2761 and other plow improvements.
Improvement for reverse driving with offset tools (e.g. plows or potato harvester)
Plows default noReverse configuration was removed, User who want them to not drive in reverse turn off “turn on field” or can also turn on “use pathfinder in turns”.
Added shovel mode back in. #2254
Please check the in-game help menu for how to set up the new mode.
We can’t support all kinds of shovel vehicles (like bobcats) as they were built inconsistently (like the tool arms are sometimes flipped, and so on).
If it turns out to be a lot of non-working shovel vehicles, we’ll consider implementing some kind of Tool Position Saver (like our separate mod) or find some another solution, until then, we would prefer keeping the automatic control.
We were not able to test all different kinds of combinations. If you have a vehicle that does weird things, pls post a screenshot (with debug on) in our Issue: #2783.