Krajeńskie Pola v1.1.0.0 LS22

Krajeńskie Pola v1.1.0.0 LS22

Can’t decide whether you want to play on small or large machines? Standard maps too small for you? Or maybe you are looking for a development map where you can bone Bizon and end up with 3 Lexions?
I present to you my map Krajeńskie Pola 4x. The map was created based on the real terrain of 3 towns located in the Kuyavian-Pomeranian Voivodeship.

The map has:
– 176 Fields
– 25 Meadows
– 1 Large forest divided into several smaller lands
– Fields from 0.18Ha to 52.37Ha
– 4 farms Small (Starter) / Medium / Large 2x
– SKR database
– Varied terrain
– MultiTerrain
– Stubble compaction
– 4 Purchases
– Almost the entire standard production chain
– Passive Income
– Increased economy for e.g. collecting stones
– Collectibles
– Possibility to play football on the pitches or Orlik
– Custom road traffic with pedestrians
– Local license plates for player and AI
– Automatic night lighting / Manual on one of the farms
– Custom textures
– Custom lighting
– Custom sound
– A few interesting facts
– Objects that appear depending on the season
– Perfect for MP

Changelog
1.1.0.0
– Fixed an issue where in some cases the map did not appear in the game
– Fixed an issue with the texture remaining when selling buildings on farm no. 1
– Fixed an issue where the rear gate on farm no. 3 could not be opened
– Fixed an error where when opening the wicket and the gate on farm no. 3, they overlapped
– Fixed wood purchase not working
– Fixed missing textures on some objects
– Fixed collisions near the eagle
– Fixed bugs related to occluders
– Fixed an issue where dust did not appear when driving on dirt roads and roadsides
– Fixed some objects not disappearing in autumn and winter
– Fixed the problem with the lack of a plant in the starting field (no. 36)
– Fixed a bug where some collectibles were in the air
– Fixed a warehouse bug where the sales area was too large
– The levitating bales on the straw pile have been infused
– Fixed terrain bumps in several places
– Fixed boican nests
– The sounds of barking dogs have been reduced by half
– The sound of church bells has been muted and reduced in distance
– Reduced the duration of church bells from 10 farming minutes to 1 minute
– Added shortcut signatures in PDA of farms and databases (G1,G2,G3,G4,B)
– Added translation of purchases into English and German
– Added Polish names and surnames of field owners
– A land has been added where you can produce wood
– Added passive income to land with wood production
– Added greater differences in crop heights
– Grass has been added in some places where it was not there
– Added frost to fill the map
– Added the ability to sell buildings, props, fences and gates on farms
– Added AI movement from the intersection in Włocibórz to the church
– Adjusted growth phases
– Removed stumps from the map to improve optimization
– Removed seasonal object collisions to improve performance
– Removed aquatic plant collisions to improve performance
– Removed some unnecessary files
– Removed the grass that was in some buildings
– About 1000 trees removed from the map
– Trees that stood in the field were removed
– Removed invisible objects that only had collisions
– Removed laundry from lines that looked bad
– Removed desktop.ini file from textures folder
– Removed visibility of field ID 255
– Some collisions have been corrected
– Fixed filename errors
– Fixed one static field that was included in the static farm
– Fixed a lighting bug
– Fixed the locations of almost all field IDs
– Increased traffic
– Changed pedestrian traffic on the street so that they do not block AI traffic on the road
– Position of some objects changed
– The operating rules of seasonal facilities have been changed to increase efficiency
– Changed crop and grass density to default to improve efficiency
– Changed the color of the fields in the PDA
– Changed the collision type of some objects from dynamic to static
– Starting location changed
– The map icon and loading picture have been changed
– Reduced DecoBush and LOD distance in some places to improve performance
– Price per hectare decreased from 64810 to 60000

Have a nice game!


Authors:
CUKS0N





Why & How to use FS22 mods

Have you tried Farming Simulator 22 Mods already? Downloading FS22 mods is one of the best ways to upgrade your Farming Simulator 22 game by just installing it. All that you need is to select Farming Simulator 22 mod and upload it to your game mod folder. Here you will find modifications such as Tractors, Maps, harvesters mods for FS22. However, the best way to see how it works is just to try and explore these LS22 mods right now.


LS22 Maps

Leave a Reply

Do you need help or to say thanks for mod author? Just leave a comment bellow!