LS25 Network Sync V2.1.0.0

LS25 Other

LS25 Network Sync V2.1.0.0

The multiplayer network bedrock of the Realistic Farming mod ecosystem. NetworkSync is mod 2 in the load order (after StateLedger). It replaces each companion mod’s own network event classes with one batched sync cycle: companions register a schema and call markDirty, and NetworkSync serializes, batches at 1Hz, and delivers. This cuts multiplayer traffic and stops the cross-mod rubber-banding that comes from many mods each syncing on their own timer.

There are no settings and nothing to configure. Install it, keep it loaded, and let the companion mods use it.

V2.1.0.0
This update is mostly under the hood, for the other Realistic Farming Suite mods that rely on NetworkSync to keep multiplayer games in sync. Nothing here changes how you play.

What’s new:
– Added a new private sync option that other Realistic Farming mods can use to send you information meant just for you, instead of broadcasting the same data to everyone.
– NetworkSync no longer requires FS25_StateLedger to be installed alongside it. If you already run both, nothing changes for you; if a suite mod only needed NetworkSync, you may no longer need StateLedger too.

No save migration needed.


Authors:
tisonK




Why & How to use FS25 mods

Have you tried Farming Simulator 25 Mods already? Downloading FS25 / FS22 mods is one of the best ways to upgrade your Farming Simulator 25 / 22 game by just installing it. All that you need is to select Farming Simulator 25 / 22 mod and upload it to your game mod folder. Here you will find modifications such as Tractors, Maps, harvesters mods for FS22 / FS22. However, the best way to see how it works is just to try and explore these LS25 / LS22 mods right now.


LS25 Other

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