MaizePlus v1.1.2.0 LS22
MaizePlus v1.1.2.0 LS22
MaizePlus is a global Mod with various changes and additions. The main focus is on the making of silage and feeding.
Changelog 1.1.2.0
Fixed bug with Mower/MowerConditioner
Added support for silage additives
Additional foil colors
Changelog 1.1.0.0:
Fixed display error in text of silage/hay missions
Fixed bug in HeightTypes elevated maps
improved compatibility with PnH using mods
recalculated feed prices for purchase silos
deuka beet pellets added to shovel category
converter for Forage Harvester corrected to Chaff
support for Göweil DLC
Changelog 1.0.4.1:
Hotfix deuka Silo
Changelog 1.0.4.0:
changed modDesc version to 72
fixed l10n-Error of bigbags (display when coupling with bigbag lifter)
corrected fillType of Luprosil IBC
Silage-Additive in Stade mill replaced with Luprosil
removed the weight display of the sacks and pallets in the shop
corrected converterOverride
unique fillTypes for the deuka feeds
changed some icons
revised weights of the deuka and DSV pallets and sacks
revised weights of the carrot, potato and fillable pallet
fixed problem at the “packedSquarebales”
adjusted weight and capacity of cropswath bales
solved the issue that clients can’t join a dediserver game after a recipe in a mixerwagon was changed
Amongst other things this Mod adds the differentiation between grass-silage and maize-silage as well as other silage-types:
grass-silage
maize-silage
CCM and CCM-silage
brewers grain and brewers grain silage
beetcut and beetcut silage
wholecrop silage
You can also add potatocut to grass-silage and beetcut to maize-silage. Luprosil can be added to CCM-silage.
In addition to that you can make grass-silage in bales of course, but also maize-silage and whole crop silage can also be made.
For that the chopped maize or fresh whole crop needs to be baled and wrapped, this works globally on all balers and wrappers that use default bale sizes.
Bunkersilos have also been extended with a little feature, you can store and cover potatos and sugarbeet in them, of course without compacting and fermenting them.
Another addition that comes with this Mod are changes to the drying steps/stages for grass.
There are now 4 different stages of grass:
wet grass (mowed without conditioner)
conditioned grass (mowed with conditioner or wet grass tedded 1x)
semidry grass (+1 tedding)
hay (+1 tedding)
The stage of which the tedder tedds to can be set with a key-binding, thus you can select which stage the tedder should output no matter the input. Therefor people who don’t want to tedd multiple times can simply set it to the final or desired step.
This system is also implemented into mowers where you can select whether the mower has a conditioner or not. If you want to play realistically you can select the “conditioner” feature only for mowers that have a conditioner.
But if you don’t want those extra steps in hay/silage production you can simply skip the wet step this way also.
That means that you decide if you want to play like vanilla/basegame or the more detailed version, and how detailed/many steps you want.
Of course that is globally present in all mowers and tedders.
A little additional feature for mowers is the ability to mow grains into whole crop windrows, those can then be baled or collected with a forage wagon and driven to a bunker silo.
Another part of this mod is the extension and adjustment of the feeding system.
Not only the new silage types and related bale-types are added to the feeding, this mod also adds a bunch of branded new feeds into the store:
roughage by Hartog, NATUREgreen and Eifel-Heu
power-feed, mineral-feed and feed-suppliments by deuka (single sacks, pallets, bigBags and placeable buying stations)
molasses (IBC container)
CCM-silage in bales
filtered water (IBC container)
water (IBC container)
clover-hay and clover-silage in bales
alfalfa-hay and alfalfa-silage in bales
carrots (in pallet-boxes)
potatos (in pallet-boxes)
beetcut and potatocut (placeable buying station)
Additionally MaizePlus adds the ability to switch between multiple recipes for the mixed rations in the mixer wagons. Of course this works via key-binding and is globally added to all mixer-wagons.
Aside the vanilla recipe this mod adds 4 new recipes for cows and 1 recipe for vanilla pig food.
Not only the components for feeding but also the amount animals eat is adjusted with this mod.
Both the recipes and the amount animals eat can be adjusted individually in an XML file within the MaizePlus_animalFoodAdditions.zip. For more info about that please refer to the PDF file.
Another little feature that comes with MaizePlus is the ability for Straw-blowers to not only dissolve straw-bales but also hay, silage and other bales, of course again globally for all strawblowers.
Now to the vehicles that come with MaizePlus:
Stade ZW4010 CCM Mill:
This Mill is used to mill maize to CCM, it can also mill grain to graingrist
MAN TGS18.500 4×4 in Stade livery:
For example to pull or power the Stade Mill
MAN TGS18.500 4×4 with MK-Silo Trailer in deuka livery: (thanks to Kastor)
Ideal for transporting deuka feeds in bulk
Grassland-subsoiler:
This can be used to subsoil grassland. It removes the need to plough and adds a fertilizer stage. The grassland does not get plowed/damaged.
Small cutter-roll 3m:
Cutter-roll functions from basegame
And lastly the placeables added by this mod:
Deuka buying station (small and big buying station)
Small and big deuka storage silo
Brewers grain buying station
Beetcut buying station
3 smaller bunker silos
You can find a detailed explanation for everything here: README
Permissions for Textures or other Content of MaizePlus can only be optained through Farming Agency.